Dune: Awakening - How to Complete the Acheron Red Tailed Hawks Deep Desert Guild Base
1. Location and Environment
The Acheron Red Tailed Hawks Base lies southeast of the Bitter Ridge Expanse, deep in worm territory. Expect Class 3-4 sandstorms, solar flares, and a constant risk of worm sign when crossing the dunes.
Entry Requirements:
Level 35+
Full protective stillsuit (Deep Desert grade or higher)
Minimum 60 hydration, 50 nutrition
Preferably a squad of 3-5 players
2. Pre-Base Preparation
Before entering the base perimeter, make sure you have the following:
Essential Gear:
Stealth Field Generator (Mk. II): For bypassing external patrols.
Corrosive Bolter or Sandstorm Rifle: Red Tailed Hawks wear reinforced armor.
Cryo-Grenades: Perfect for crowd control in narrow corridors.
Harkonnen Tactical Armor (or equivalent with EMP resistance).
Support Items:
Water filtration tabs (x10)
Repair patches (x5)
Auto-injectors for adrenaline and stimulant boosters
Sand mask with sun glare shielding
Squad Roles:
Tank: Aggro control and doorway clearing
Tech Specialist: For hacking inner doors and turrets
Sniper or DPS: Handles long-range threats
Medic/Support: Keeps hydration and health in check
3. Phase 1: Breaching the Perimeter
The outer ring is heavily patrolled by Elite Hawks Marauders and Tracker Drones. You have two approaches:
Stealth Route:
Use dunes and broken wreckage to move from the northwest.
Disable or bypass two rotating drones using the stealth field.
Hack the power conduit on the west wall to disable the first gate’s alarm.
Combat Route:
Begin from the southern ridge.
Eliminate the lookout post first with a sniper.
Deploy a portable cover shield to breach under fire.
Tip: Avoid using explosives early, as they will alert the central command tower and trigger reinforcement drops.
4. Phase 2: Inner Compound and Objective Management
Once inside, the base splits into three main objectives:
A. Armory Vault (North Wing)
Contains guild weapon caches and encrypted schematics.
Mini-boss: Lt. Cerra Duneclaw, armed with a plasma glaive.
Recommended tactic: Kiting and sniping—she has heavy melee cleave.
B. Control Tower (Center)
Hack the Central Data Core to disable turret grid and radar jammers.
Tech skill of 60+ required, or bring a specialist.
You'll face Automated Defense Mechs and Turret Clusters.
EMP grenades disable turret clusters for 8 seconds.
C. Barracks and Comms (East Wing)
Final phase before the boss.
Hostile NPCs will begin calling for off-map reinforcements if not cleared within 3 minutes.
Close-quarters, expect flanking AI behavior.
Optional: Free the captured NPC smugglers in the holding cells for a one-time backup during the final boss fight.
5. Phase 3: Guild Commander Skarn Vesh Encounter
Skarn Vesh, commander of the Acheron Red Tailed Hawks, is a hybrid melee/ranged boss with terrain control abilities.
Arena Traits:
Open rooftop with shifting sand and solar exposure
Gravity mines on the outer ring
Three generator pylons that must be disabled mid-fight
Boss Mechanics:
Phase 1 (100%-70%): Fires homing plasma bolts, deploys gravity mines
Phase 2 (70%-30%): Enters melee form, swings a heated chainblade with AoE fire arcs
Phase 3 (30%-0%): Calls in an airstrike—must disable pylons to avoid total wipe
Tactics:
Assign one person to each pylon ahead of time.
Use the cryo-grenades during chainblade phase to slow his AoE tempo.
Use terrain—Skarn's missiles cannot lock on from behind the upper scaffolding.
Rewards:
Skarn’s Chainblade (Rare legendary drop)
Guild Intel Packet (used in faction mission arcs)
Deep Desert Satchel: Rare crafting materials + spice concentrate
6. Post-Clear Rewards and Exit Strategy
Once Skarn is defeated:
The inner vault door opens for 5 minutes—loot fast.
Reinforcements spawn at the southern gate if you linger too long.
Use the Northern Cliff Extraction Zipline to escape to a safer fast-travel point.
If part of a guild:
Securing this base grants +25% trade route scouting vision in the Deep Desert and allows Spice Cache Deployment once per day.
7. Weekly Reset & Respawn Info
This base resets every 5 days, with loot chests randomized.
Skarn Vesh has a 25% drop chance on his unique weapon per player if done in group mode.
The base rotates between three AI difficulty presets, escalating with each week post-reset.
Final Tips
Use local dust storms as cover for stealth breach
Always bring EMP—turrets here are lethal and cheap Dune Awakening Solari smart
Avoid midday assaults unless you have high sun resistance
Trade or craft Deep Desert traversal gear in Arrakeen before attempting
Conquering the Acheron Red Tailed Hawks Guild Base is a mark of strength in Dune: Awakening. With the right tactics and gear, even this brutal outpost can become a stepping stone to desert dominance.