Empyrean Forge Expedition Guide

Mar-28-2026 PST Category: New World

Welcome to the ultimate guide for mastering the Empyrean Forge expedition in New World: Aeternum. This fiery end-game expedition takes you deep into the heart of a volcanic stronghold, where molten lava and Ancient guardians threaten your every move. Whether you're looking to buy New World Coins to gear up for the challenge or simply seeking to master the mechanics, in this guide, we'll share in-depth strategies for every encounter, crucial tips for surviving the volcanic hazards, and expert advice on how you can maximize your damage output.

1. Location and General Information

This Expedition is located in West Great Cleave. Its in-game recommended level is 60, signaling that this is an endgame Expedition designed for characters who have solid gear and a grasp of their role in an expedition. It is recommended to have a gear score of at least 560 before entering this expedition.

2. Mob Types

· The Empyrean Forge introduces one of the newest mob types added to the game: Human. This mob type is more vulnerable to Slash damage, making Great Axe, Hatchet, and Greatsword builds great options for this expedition.

· You should also make sure that you have Infused Human Coatings and three Major Human Combat Trophies (one in each house) to maximize your damage output towards these types of mobs.

· Please note: There is also a good amount of fire damage included within this dungeon, so it is recommended to embed Pristine Ruby gems within your gear for additional fire protection if needed.

3. Repeatable Quests

"A Toymaker's Request" is a repeatable quest found just outside of Empyrean Forge. It is available from Otmar Winkler, and it's highly recommended that you accept this quest before you enter each time to pick up a few extra rewards.

4. Layout

This expedition's layout is rather straight-forward but there are a few puzzles along the way.

Vestibule and The Forge

This will be the first major area you will encounter. You can access it after defeating enemies in the Vestibule and using your Azoth Staff to gain entry. In this room, you will meet your first named enemy - Executioner Freyr. This boss will function similarly to a player with a War Hammer. Watch out for any CC abilities, and you'll do just fine in this battle. Once the room is cleared, you will notice a locking mechanism and a platform with blank images - this is the first puzzle.

5. Boss Strategies

Ifrit

Abilities

· Fireball (One): Ifrit will drop Fireballs throughout the fight. These will either be randomly placed AoE circles that will crash a Fireball down from above, leaving a Lava Pool on the floor for a significant duration. The Fireballs will deal burst damage and a stacking Fire DoT. If you step in any Lava Pool it will apply another stack of the DoT, which hits very hard.

· Lava Waves (One): Throughout the fight, Ifrit will call waves of lava from the top of the room. These will come in several patterns, either grouped or spread. Find a safe spot and avoid these at all costs. If you are hit, or if you even try to dodge through the waves, you will receive a DoT effect that deals significant damage.

· Flamethrower (One): Ifrit will summon a single Fire Clone from behind. You will see a telegraphed line on the floor. This will shortly turn into a Flamethrower that comes from both sides. Ifrit will then rotate around the room in a clockwise direction. If you are hit, you will die almost instantly. It is best to get as close as you can during this phase so you can continue to hit Ifrit and you have to cover less ground.

· Flame Smash: Ifrit will occasionally summon Fire Clones that swings in an "X" formation. Each one will slam the ground with an AoE explosion in melee range.

· Fireball (Two): In Phase 2 of the fight, Ifrit will continue to summon Fireballs. But now, there will be more. This pattern will be similar to that of a Chess board with alternating Fireballs being placed across the entirety of the room. Additionally, you will be targeted, once targeted you will drop a Fireball on your location after the debuff has expired. It is best to try and drop your Fireball within the space of another Fireball to ensure more safe spots to stand.

· Lava Waves (Two): Ifrit will continue to launch Lava Waves across the room. In Phase 2, these will overlap with Fireballs. There will be very few safe locations to stand, so be aware of your positioning.

· Flamethrower (Two): In Phase 2, Ifrit will now have 3 Clones, all of which will use the Flamethrower ability. This will rotate clockwise in an "X" formation. Be close to Ifrit so you do not have to cover as much distance.

Strategy

This fight is like nothing else that has been seen before in the game. It is incredibly hectic with many telegraphed abilities and AoE damage. The main thing that you need to be aware of in this fight is positioning. If you can learn how to commit to minimal movement, bait telegraphed abilities, and find safe spots, you will get through this fight with ease. In phase 1, the tank will just need to block incoming melee attacks, and be aware of the Flame Smash. For everyone else, it is best to not spread out too much and simply avoid the incoming Fireballs and Lava Waves as a group. Dedicate one player to follow to find clear spots. It is important to note that you cannot I-Frame, or dodge, many of the abilities. While you may avoid the burst damage, the Lava Waves and Lava Pools will still give you a stack of the large DoT effect. During the Flamethrower attack, in either phase, it is best to step toward Ifrit so that you can continue attacking the boss, and you will then have less ground to cover. Try and play as close as possible and minimize unnecessary movement. In phase 2, you will see the same mechanics, but amplified. When Ifrit does the Fireball ability, the entire room will be covered. They will come out more slowly because you will also be targeted with a debuff. When this debuff expires, you will drop another Fireball where you are standing. It is best to "bait" this Fireball and drop your debuff within the circle of a pre-determined Fireball location so that both drop in the same spot and you can keep the floor clear. It is best if you are stacked in a group and all of you do so together. Additionally, you will have to make sure that you dodge incoming Lava Waves during this phase--which will typically be grouped together and have a safe spot that you can stand in and not have to move at all.

6. Loot Drops

The loot in the Empyrean Forge is designed for endgame players and therefore can be some of the best found in the game. There are different drops depending on whether you are in the mutated or regular version of the expedition. Here are examples of some of the loot you will encounter in the regular version of this expedition.

· Heart of Fire

· Embers of Change

· Wandering Expedience

· Cleric's Walking Staff

· Handwarmer

· Daemongrasp

· Sulfurous Shrapnel

· Firestarter

· Allegro

· Heavy Knocker

· Broad Buckler

· Fire of Battle

· Heatshot

· Sparkpowder

· Brash Opener

· Mauler's Axe

· Hunting Blade

· Firelash

· Scholar's Wear

· Well-trodden Shoes

· Withering Gloves

· Warrior's Respite

· Ranger's Focus

· Tough Times

· First Spring Token Band

· Warden's Guise

· Sinful Glare

· Sticky Vines

· Putrid Bark

Heartrune

To acquire Heartrunes you must complete an expedition. The final boss will have a high chance to drop the Minor version which can be upgraded into a legendary variant.

· Minor Heartrune of Fire Storm

Mutated Drops

Some items can only drop on certain difficulty levels of the mutated version within some expeditions. The list below showcases some of the most sought-after items that can drop from this mutated expedition.

· Fire Lord's Great Horned Helm

· Fire Lord's Cuirass

· Fire Lord's Vambraces

· Fire Lord's Cuisses

· Fire Lord's Greaves

· Magick Empowerment

· Brawlers Memento

· Silencing Step

· Dicer

· Rough-houser

· Damascan Shot

· Forging Staff

· Frosthearth

Artifacts

Once your character reaches max level, you will be given the opportunity to retake this expedition at a more difficult level (the mutated version, as mentioned above). When taking down Commander Marius in this mutated expedition (at least M1), you will have a chance of obtaining a rare fire staff artifact known as Inferno, which has a unique perk that allows you to scale your fire staff's base weapon damage off of Strength, opening players up to the opportunity to explore a range of new builds utilizing the fire staff with a melee weapon, such as the Great Axe or Greatsword. This artifact also has the "Hellfire's Fury" ability, granting you a 20% damage bonus when you hit a target within 15 meters, making it great for close-combat, burst builds. If you're looking to prepare for this challenging encounter, MMOEXP is the perfect place to buy cheap New World Gold to gear up efficiently and tackle the mutated expedition with confidence.