Path of Exile 2 Patch 0.4: Predictions, and the Big Wishlist Ahead of Reveal Day
Welcome back, you filthy exiles. With the official reveal of Path of Exile 2’s 0.4 league just a day and a half away, the community is buzzing with speculation, hope, doom-posting, spreadsheets, last-minute builds—and yes, everyone’s favorite pastime: bingo cards of the things we hope GGG finally addresses. Patch 0.3 brought major improvements, but also exposed some of PoE2’s most glaring balance problems, content gaps, and endgame issues. With 0.4 expected to be one of the game’s biggest updates yet, this is the perfect time to break down the most realistic possibilities, the wild predictions, and the absolute dream changes players want to see.
Below is a deep dive into the features, buffs, nerfs, Path of Exile 2 Currency, and surprises that may be heading our way when Grinding Gear Games finally lifts the curtain.
The Druid Class — A Confirmed Addition With Massive Potential
The first square we can confidently check off any prediction board is the Druid, a class already teased by GGG. The community’s hope is that the Druid becomes PoE2’s first true ES/Armor hybrid archetype, bringing a tankier playstyle that mixes nature magic, shapeshifting (hopefully), and raw survivability.
The big wishlist items for Druid include:
Heavy defensive layers built around ha ybrid Energy Shield and Armor
Unique interactions that push ES and Armor together meaningfully
Synergy with upcoming hybrid defensive items
Distinct identity, so it isn’t just another Marauder-but-green
Players have been starving for an archetype that isn’t paper-thin or pigeonholed into evasion-only or pure ES. If GGG nails the Druid’s defensive fantasy, it could reshape the early campaign meta—and offer new approaches to endgame survivability.
The Templar — Not Confirmed, but Highly Expected
Templar speculation has been circulating for months. While it’s less likely than the Druid, many believe Act 5 (if it drops) will be the moment when:
Templar finally joins the roster,
Righteous Fire makes its long-awaited comeback, and
A new weapon type—flails—enters the game.
If Templar arrives, it would almost certainly anchor itself around Armor + ES, similarly to Druid, but with a more spell-focused or fanaticism-driven flavor. RF alone would send shockwaves through the build meta, and would immediately become a league starter for thousands.
This is one of those “copium or prophecy” predictions—but if Act 5 is real, Templar almost has to be real.
Tota (Defense of the Ancients) — The Ascendancy Trial That Got Delayed
Tota—short for Defense of the Ancients—was originally intended to accompany the Chaos and Seekma trials. In 0.3, GGG explicitly stated they couldn’t finish it in time. That means 0.4 is the most logical patch for its arrival.
Why does this matter?
Tota is tied to Hinakora and Act 4 lore, making it thematically perfect.
It’s expected to provide the third ascendancy option, balancing progression.
It could introduce tattoos or new passive-tree enhancements, similar to PoE1.
Players want a more balanced alternative to Seekma and Chaos. Tota has the potential to be the most universally liked out of the three—if GGG doesn’t overtune it.
Aegis Aurora — Is PoE’s Most Iconic Shield Coming Back?
This prediction is gaining momentum because Aegis Aurora was the iconic ES/Armor hybrid shield in PoE1. With Druid’s defensive identity leaning in that direction, Aegis returning in remodeled form makes too much sense.
In PoE1, Aegis restored 2% of your armor as ES on block, which allowed for incredibly tanky hybrid builds.
Combined with PoE2’s:
Armor mitigating elemental damage
ES being easier to scale than life
Block being stronger than ever
Aegis could instantly become one of PoE2’s most powerful defensive uniques. While GGG may not want to introduce another “immortal block god” build, players are desperately hoping for this shield’s return—even if it’s rebalanced.
Endgame Mapping Rework — The Community’s #1 Demand
Of all the wishlist items, the strongest and most unified plea is:
Fix the endgame. Rework the Atlas. Rework pinnacle bosses. Make maps feel good.
Right now, the endgame suffers from:
T3 pinnacle bosses capable of deleting players instantly
Scaling that feels off
Atlas choices that lack the depth of PoE1
Reward structures that feel thin
A general lack of long-term systems
GGG already made some improvements in mid-0.3, so a larger overhaul in 0.4 seems extremely plausible.
Players want:
More meaningful Atlas specialization
A full rework of map scaling
More density, more packs, more rewards
Bosses that don’t rely on one-shot mechanics
A smoother progression path
If 0.4 is truly an “endgame patch,” this rework is mandatory.
Delve — The Endless System PoE2 Desperately Needs
Players have been begging for Delve to return, and not without reason. Delve is PoE1’s most successful infinite content system, and PoE2 currently has nothing that matches its longevity, replayability, or progression.
PoE2’s engine and lighting upgrades could make Delve even more atmospheric—and far more terrifying.
This one’s pure hope… but it’s strong hope.
Incursion — A Highly Likely Return with Atziri’s Content
Unlike Delve, Incursion actually feels probable.
Why?
Atziri content has already been teased.
Incursion originally tied directly into Alva and the Atziri storyline.
It would give PoE2 a fast-paced, highly interactive mapping layer.
Incursion was one of the best league mechanics in PoE1, but it’s undeniably outdated. If GGG reintroduces it, players fully expect:
Faster pacing
Better rewards
A total rework of Temple room design
Boss improvements
Integration into Act 3+ Atziri lore
A modernized Incursion could be one of the biggest hits of 0.4.
Lightning Arrow — The Nerf Is Inevitable
Lightning Arrow dominated 0.3:
39% of league starters played it
Deadeye synergizes too well with it
It clears faster than almost anything else
It trivializes campaign and mapping content
Even LA loyalists admit it’s overtuned.
Expect:
Damage reductions
Less projectile scaling
Nerfs to core interactions
Changes to Deadeye synergy
The real hope? LA gets toned down without being annihilated.
Skill Rebalancing — The Most Needed Change
One of the core problems in PoE2 is that many skills simply feel bad without unique enablers.
Too many PoE2 builds rely on:
Constricted Command
Deepest Tower
A handful of best-in-slot uniques
Skills should feel good on their own, not only when paired with a god-tier helm.
Players want:
More baseline skill power
Smoother animations
Higher base AoE on many skills
Better scaling options
Less dependence on uniques
Patch 0.3 moved in the right direction—but PoE2 still has a long way to go.
Constricted Command — The Build-Enabling Helmet That Might Die
This helm was absurdly strong in 0.3. GGG almost certainly considers it “problematic,” but players are terrified they’ll kill it entirely.
Ideally, this happens:
The helm is lightly nerfed
Skills are buffed
The helm remains a fun option, not a requirement
If skills get reworked properly, Constricted Command won’t need to carry them anymore.
Visual Clarity — The Issue GGG Cannot Ignore
PoE2 looks incredible, but that visual beauty often comes at a price: visual clutter.
Players constantly complain about:
Too many overlapping spell effects
Hard-to-see boss mechanics
Mobs hidden under VFX layers
Deaths with no visible telegraph
No one expects GGG to solve this in 0.4—but any improvement will be celebrated.
Life vs. ES — A Defensive Imbalance That Must Be Addressed
Right now in PoE2:
ES characters regularly reach 8k–15k pools
Life characters average 2.5k–3.3k
High-investment life builds peak around 5k
This huge disparity makes life builds fundamentally weaker and more fragile.
The community wants:
Life Buffs
More % life nodes
More hybrid defenses for life classes
More regen scaling
More life implicit rolls
ES Adjustments
Slight reductions to maximum ES
Less efficient ES stacking
Rebalancing of powerful ES clusters
Instead of hard ES nerfs, players want life brought up and ES tuned down only slightly.
Deepest Tower — The Unforgettable Unique That Needs a Clean Return
Deepest Tower was the standout unique of 0.3—fun, creative, powerful, memorable. Which means, in traditional GGG fashion, players fear it will be gutted.
If it returns, players expect:
Lower damage
Reduced radius
Harder rolls
More restrictions
But even with tuning, the community wants GGG to keep the identity and purpose of the item rather than turning it into another useless unique buy Path of Exile 2 Currency.
Deadeye — The Most Overplayed Ascendancy Needs a Reality Check
Nearly 40% of league starters played Deadeye. That's a clear sign something is off.
GGG usually nerfs outliers, but players hope for a more nuanced approach:
Slightly reduce Deadeye multipliers
Tone down projectile scaling
Reduce early-game power
Buff competing ascendancies instead
A small nerf + global ascendancy buffs could completely reshape the 0.4 meta in a healthy way.
Act 5 — The Christmas Miracle We All Want but Probably Won’t Get
Finally, the dream. The longshot. The copium-fueled fantasy:
Act Five launching in 0.4.
GGG has been silent for days, which always makes the community suspicious. If Act 5 launches, it could bring:
New zones
New story content
The Templar
New bosses
New skills
Potentially new ascendancy or trial content
Nobody is betting money on this happening—but the hope is real.
Final Thoughts
Patch 0.4 is shaping up to be one of the most important updates in Path of Exile 2’s early life. Whether we get class additions, major rebalancing, new endgame systems, or massive content reveals, the community is more excited than ever.
What’s guaranteed is that PoE2 is evolving rapidly, and 0.4 may define the direction of the game for months to come.